Game Development
Mobile, PC and browser games in Unity and Unreal, from prototype to launch and beyond.
Games are where our team started, and we have been shipping them for more than ten years: hyper-casual and puzzle games on mobile, action and strategy on PC, and fast-loading browser games in WebGL. We can take a game from concept to store launch, or join your studio to build specific systems, port to new platforms or fix performance.
What we build
- Full game development from prototype to store launch
- Gameplay, physics and AI systems in Unity (C#) and Unreal (C++)
- Multiplayer with Photon, Mirror or custom netcode
- Performance work: shaders, memory and frame rate on low-end devices
- Porting to iOS, Android, Steam and WebGL
- Ads, in-app purchases and analytics integration
What you get
- A playable prototype early, so you can test the fun before full production
- Stable frame rates on the devices your players actually own
- One codebase across platforms where possible
- Monetisation and analytics ready on launch day
Guides and insights
- Unity vs Unreal vs Godot: Choosing a Game Engine for Your Project: An honest comparison of the three most popular game engines by platform, graphics, team skills, licensing and project type, with clear recommendations for mobile, PC, console, web and non-game projects.
- How AI Is Changing Game Development: Tools, NPCs and Production Pipelines: From code assistants and procedural content to conversational NPCs and automated testing, here is how AI is being used in game studios today, and where human craft still leads.
- How Much Does It Cost to Make a Game? Realistic Budgets by Scope: Game budgets range from a few thousand dollars to hundreds of millions. This guide explains what drives cost, gives realistic ranges by project type and shows how to plan a budget that survives contact with production.
- Why Robotics Teams Train in Game Engines: Simulation, Synthetic Data and Sim-to-Real: Game engines and physics simulators let robots practice millions of times before touching real hardware. Learn how simulation, synthetic data and sim-to-real transfer work, and the tools involved.
- What Game Development Teaches Us About Building Fast Software: Games must do everything in 16 milliseconds, every frame. The habits that come from that constraint (budgets, profiling, data-oriented design) make better web, mobile and AI products too.
- How Multiplayer Games Work: Netcode, Servers and Lag Compensation Explained: A clear explanation of how online multiplayer games keep players in sync: client-server and peer-to-peer models, prediction, interpolation, rollback, lag compensation, matchmaking and anti-cheat.
- Digital Twins Explained: Real-Time 3D for Factories, Buildings and Cities: A digital twin is a live virtual model of a physical asset or system. Learn the types, the technology stack (including game engines), real use cases and how to start small.
- Mobile Game Monetization and LiveOps: Building Games That Earn Over Time: How successful mobile games earn revenue through in-app purchases, ads, subscriptions and live events, and how to build the analytics and backend systems that make LiveOps possible.